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Apr 15, 2026 at 12:00

ORÉ – Extended Reality Observatory

About the Observatory

The Extended Reality Observatory (Observatoire de la réalité étendue – ORÉ) is a platform that unites all of ÉTS’ virtual and augmented reality technology researchers under one umbrella.

The ORÉ’s mission is to monitor scientific and technological developments in the field, to provide expertise and state-of-the-art equipment to the ÉTS community, and to develop industrial and institutional partnerships that will contribute to making the school the leading centre of expertise in extended reality in Quebec.

Our team

The ORÉ’s member professors hail from three ÉTS departments: IT and software engineering, electrical engineering, and design. Because their research topics are so diverse, many potential applications of extended reality technologies are covered.

Each member enhances the Observatory’s overall vision by contributing perspectives unique to each of the research labs in which they conduct their research activities:

Simon Drouin

Professeur

Département de génie logiciel et TI

  • Evaluating the potential of virtual reality (VR) for viewing medical images and for planning and simulating medical procedures.
  • Exploring ways of using augmented reality (AR) to guide surgical procedures.
  • Researching new applications for extended reality (XR) techniques in arts and culture.

Sheldon Andrews

Professeur

Département de génie logiciel et TI

  • Using physics-based simulation and animation for interactive, real-time applications, primarily for virtual reality and video games.
  • Using advanced motion-capture techniques to acquire and synthesize human motion in immersive environments.

Sylvain Bouix

Professeur

Département de génie logiciel et TI

  • Developing virtual reality tools to help anatomists better view and annotate medical images in their work analyzing mental health issues using medical imaging.

Rachel Bouserhal

Professeure

Département de génie électrique

  • Analyzing physiological signals that can be captured by earables to sense the health or emotional state of users.
  • In this context, virtual reality is used to put patients in different environments and situations while enabling them to be observed in a laboratory setting.

Stéphane Coulombe

Professeur

Département de génie logiciel et TI

  • Capturing, processing, and rendering immersive 360° VR content, which includes compressing immersive video, synthesizing and reconstructing intermediate views, optimizing continuous real-time streaming, and developing and evaluating objective ways to measure the visual quality of these systems.

Luc Duong

Professeur

Département de génie logiciel et TI

  • Designing tools for computer-assisted surgical navigation, motion prediction, 3D reconstruction, and digital twins, as well as medical image viewing via augmented reality.

David Labbé

Professeur

Département de génie logiciel et TI

  • Studying the potential of virtual reality and multisensory avatar embodiment, primarily in motor rehabilitation and sports performance.
  • Transferring skills learned in VR into practice in the real world.

Vincent Lévesque

Professeur

Département de génie logiciel et TI

  • Designing immersive experiences with haptic feedback in virtual reality.
  • Simulating complex environments in virtual reality to evaluate interactions with haptic feedback (e.g. gesture-based haptic interface to control a smart home).

Alexandra Nemery

Professeure

Département de design

  • Designing a gamified user experience combining virtual reality with a haptic interface.
  • Applying the technology to video games, athlete training, and rehabilitation.

Carlos Vázquez

Professeur

Département de génie logiciel et TI

  • Capturing, compressing, transmitting, and displaying immersive 360° video content in 3D.
  • Reconstructing 3D models from images, modelling the human body and its motion, and changing physical appearance using augmented reality.

Our Work in Pictures

Observatoire realite etendue diffusion imaging
Professor Sylvain Bouix’s team is using virtual reality to help neuroanatomists more accurately annotate patient brain images from diffusion tensor magnetic resonance imaging.
Observatoire realite etendue osaka
The Canada Pavilion visitor experience in Japan at World Expo 2025 Osaka. Professor Simon Drouin’s team was actively involved in developing the augmented reality experience.
Observatoire realite etendue ultrahaptics
Professor Vincent Lévesque’s team is focusing their research on developing and evaluating haptic devices that enhance virtual reality system immersion by activating the sense of touch.
David labbe rv rm
Professor David Labbé is exploring the concept of multisensory avatar embodiment in virtual reality as applied to motor rehabilitation and sports performance.
Simon drouin catether haptique
Professor Simon Drouin’s team introduced a virtual reality simulator designed to make it easier and quicker to learn how to place ultrasound-guided peripheral IV catheters—a common hospital procedure, but one that has a high rate of complications.
Simon drouin chirurgie
Professor Simon Drouin’s team is developing augmented reality viewing techniques to help guide surgical procedures. This augmented reality image was produced using a surgical microscope during brain surgery.
Simon drouin vr volume carve 1
Professor Simon Drouin’s team is helping to advance interactive rendering techniques in virtual reality for viewing 3D medical images in order to develop pre-operative planning applications. Here, a user is exploring a CT scan of a patient’s abdomen.

Contact us

Extended Reality Observatory

Email: simon.drouin@etsmtl.ca

Address:
1100 Notre-Dame Street West
Room A-4494
Montreal, Quebec  H3C 1K3