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eVIPERE: Virtual Environment for Rehabilitation and Multisensory Integration

Targeted study program
Masters with project
Research domains
Health Technologies
Software Systems, Multimedia and Cybersecurity
Financing
A scholarship is offered for this project.
Other informations

To apply, send your CV, transcripts, and a cover letter to david.labbe@etsmtl.ca.

We are recruiting master’s students in computer engineering, information technology, or related fields to participate in an innovative project aimed at improving a virtual reality environment combining visual and proprioceptive stimulations. This project focuses on the development and evaluation of rehabilitation technologies to enhance arm and hand movements in a clinical context.

This project can begin immediately.

The goal is to create a modular virtual reality environment that allows for the representation of complex movements, such as reaching and grasping, and to combine tailored sensory information to promote functional rehabilitation. This work will include:

  • Developing a virtual reality avatar capable of performing varied and customizable movements.
  • Modulating virtual movements to exaggerate or reduce them compared to real movements.
  • Integrating an interface to stimulate and measure muscular and motor activity.
  • Validating this tool with clinicians in real clinical settings.

The project is a collaboration with the Institut de réadaptation Gingras-Lindsay-de-Montréal (IRGLM) and will require part of the work to be conducted on-site.

The student will be co-supervised by:

David Labbé, PhD, Eng.
Professor, École de technologie supérieure (ÉTS), Department of Software and IT EngineeringResearcher, Open Innovation Laboratory in Health Technologies (LIO),CHUM Research Center
https://www.etsmtl.ca/dlabbe

Cyril Duclos, PhD
Professor, Université de Montréal, Department of Kinesiology
Researcher, Montreal Metropolitan Interdisciplinary Research Center in Rehabilitation (CRIR)
https://readaptation.umontreal...

Required knowledge

  • Proficiency in the Unity environment
  • Experience in programming
  • Strong autonomy, particularly in programming and problem-solving
  • Interest in virtual reality and health applications
  • Ability to communicate effectively both orally and in writing