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Sheldon Andrews

Sheldon Andrews
Professeur
Degrees B.Ing. (Memorial University), M.A.Sc. (Université d'Ottawa), Ph.D. (McGill)
Office A-4459
Phone 514 396-8496
Presentation

Département de génie logiciel et des TI

Research interests:

  • Information and Communications Technologies

Research areas:

  • Computer Graphics
  • Motion capture and analysis
  • Contact and collision detection
  • Virtual environment modeling
  • Character animation
  • Physics-based animation
Courses and support services

Courses

GTI320 Programmation mathématique : Patrons et algorithmes efficaces (Fall 2022)

Assistance to students

Mémoire à 30 crédits
  • Réglage des hyperparamètres pour la méthode Gauss-Seidel projetée dans les simulations de corps rigides, by Kraiem,Marwen.
    Winter 2022
  • Co-directed by: Faubert, Jocelyn
    Développement d'une méthode d'extraction automatique de métriques de performance en boxe basée sur la vision par ordinateur, by Seminaro,Juliette.
    Fall 2022
  • Co-directed by: Andrews, Sheldon
    Accélération de la simulation des corps mous pour les applications en temps réel, by Boukadida,Nabil.
    Winter 2021
  • Block Principal Pivoting with Incremental Cholesky Factorizations for Real-time Multibody Simulations, by Lefebvre,Nicolas.
    Fall 2020
  • Approximating Contact for Multi-End Effector Grasps, by Guerroudj,Abdesselam.
    Summer 2022
  • Synthétisation de mouvements de lever du sol pour les personnages basés sur la physique, by Frezzato,Anthony.
    Summer 2022
  • Graph Partitioning Algorithms for Rigid Body Simulations, by Liu,Yinchu.
    Summer 2022
Projet d'application à 15 crédits
  • Co-directed by: Gruson, Adrien François
    Estimation de la profondeur et de l’occlusion ambiante à partir d’images RVB pour la composition d’images réalistes, by Boineau,Benjamin.
    Summer 2022
  • Développement d'un pipeline de capture de friction, by Zoubir,Omar.
    Fall 2023
Thèse de doctorat (recherche appliquée)
  • Co-directed by: Faubert, Jocelyn
    Development of a 3D Virtual Reality Boxing Simulator Using Artificial Intelligence for Elite Training, by Feizollah Zadeh Khoiee,Hossein.
    Summer 2023
  • Co-directed by: Kry, Paul G.
    Real-Time Soft Body Simulation for Virtual Surgery, by Tôn-Thât,Quôc-Minh.
    Summer 2023
  • Co-directed by: Erleben, Kenny
    Acceleration Techniques for Simulation of Multibody Systems With Contact, by Liu,Yinchu.
    Summer 2023
  • Co-directed by: Andrews, Sheldon
    Reinforcement Learning for Real Life Applications by Integrating Prior Knowledge, by Agarwal,Pranav.
    Summer 2023
Student projects
Masters with project, Masters with thesis
Simulating building collapse in VR

Awards and honors